BIG BAD WOLF
A legendary villain, one that has plagued men and animals alike since the dawn of civilization. The big bad wolf hunts through the first world, delighting in it’s endless opportunities for depravity and incredible violence. But on the material world, the big bad wolf terrorized countless communities in different ways. It loves playing tricks, but isn’t as clever as it thinks it is and will quickly turn violent when things don’t go its way. It has an incredible breath, capable of sending entire militia flying off into the sky and knocking down building its path. Big bad wolves are notoriously hungry, preferring meals of innocents and gluttonous portions. It will happily disguise itself to pose as a child’s loved one, endlessly toying with the confused victim until it makes its move and devours the meal. Creatures eaten big bad wolves do not actually die, rather than a digestive track, the big bad wolf’s stomach is a small plane, a piece of the First World it carries with it. Everything eaten by the big bad wolf ends up in the small stomach dimension, where it is unharmed but trapped until the wolf either lets it go or is killed.
BIG BAD WOLF CREATURE 11
CE MEDIUM FEY
Perception +20; low-light vision, scent (precise) 30 feet
Skills Acrobatics +21, Athletics +23, Deception +20, Intimidate +22, Stealth +20, Survival +22
Str +7, Dex +4, Con +6, Int +2, Wis +5, Cha +6
AC 30; Fort +22, Reflex +20, Will +24
HP 220; Resistances physical 15/silver
Big Sneeze (reaction) Trigger A creature fails to make a melee Strike against the big bad wolf. Effect The big bad wolf sneezes at the creature that attempted to strike it. The defending creature must succeed at a DC 32 Fortitude save or be pushed 60 feet away from the big bad wolf, knocked prone and takes 8d6 bludgeoning damage.
Speed 25 feet
Melee jaws +24 Damage 2d12+15 plus grab
Gobble Up (primal, conjuration) (two actions) Requirements The big bad wolf must be adjacent to a medium or smaller creature with the grabbed condition. Effect The big bad wolf unhinges its jaw and devours the creature. This ability functions like swallow whole, except that there is no ongoing damage or ability to rupture out of the big bad wolf. Creatures are transported to a limited plane that is the big bad wolf’s stomach, a roomy dark space, populated by the random things a big bad wolf has devoured over the years. Illuminated by the small amount of light able to escape all the way down the big bad wolfs throat. There is no limit to the amount of creatures a big bad wolf may have gobbled up. If the big bad wolf is killed, its stomach may be sliced open, creating a rift from the stomach space that imprisoned creatures may pass through.
Huff and Puff (primal, evocation, air) (two actions) The big bad wolf emits a powerful gale in a 60 foot cone. The wind extinguishes non-magical fires, disperses fog and mist, blows objects of 3 bulk or lighter around and pushes larger objects. Structure may collapse, the GM rolls a flat check for each (DC 16 for a sturdy structure, DC 14 for an average structure and most natural formations, DC 9 for a shoddy structure, all adjusted high or lower as the GM sees fit). A collapse deals 11d6 bludgeoning damage; each creature caught in a collapse must attempt a Reflex save to avoid it. Huge or smaller creatures in the area must attempts a DC 32 Fortitude save. The big bad wolf cannot use this ability again for 1d6 rounds.
Critical Success The creature is unaffected.
Success The creature is knocked prone.
Failure The creature is pushed back 60 feet in the wind’s direction, knocked prone and takes damage as if they had fallen 60 feet. If the creature was flying, it suffers the effects of a critical failure instead.
Critical Failure The creature is pushed back 100 feet in the wind’s direction, knocked prone and takes damage as if they had fallen 100 feet.
Change Shape (single action)(primal, concentrate, polymorph, transmutation) The big bad wolf takes on the appearance of any Medium or Small humanoid or docile animal. This doesn’t change the big bad wolf’s’ Speed or its attack and damage modifiers with its Strikes but might change the damage type its Strikes deal (typically to bludgeoning).