RED VINO OOZE
All cultures have their favorite ways of fermenting and creating wine but few individuals have perfected the art like the elves. Elvish wine is known for its incredible quality, magical effects and length of time spent cellaring, but that incredible process is not without its flaws. When casks and bottles of elvish wine linger for hundreds of years, forgotten ruined villas and abandoned ruins, the wine takes on a third fermentation process and becomes a red vino ooze. Far past its prime drinkability, the red vino ooze wishes to be drank and consumed, but is aggressive and mindless, often drowning it’s victims in wine. A red vino ooze prefers to spend its time in caskets or bottles, sealing itself away so that it doesn’t aerate, a process it finds painful. It patiently waits for anything that may drink it and springs upon the unsuspecting victim, attempting to pour itself down its victim’s throat. A red vino ooze may grow smaller as it drowns its tasters, losing a little bit of itself each time.
RED VINO OOZE CREATURE 6
N MEDIUM MINDLESS OOZE
Perception +8; motion sense 60 feet, no vision
Skills Athletics +15
Str +5 Dex -5 Con +6 Int -5 Wis +0 Cha -5
Motion Sense A wine ooze can sense nearby motion through vibration and air movement.
AC 13; Fort +16 Ref +5 Will +9
Hp 160; Immunities acid, critical hits, cold, mental, piercing, precision, slashing, unconscious, visual
Intoxicating Aroma (aura, mental, occult) 15 feet. Each creature that ends its turn in the aura must succeed a DC 19 Fortitude saving throw or become clumsy 4 for one minute.
Speed 15 feet, climb 15 feet
Melee (single action) pseudopod +16, Damage 2d6+8 bludgeoning plus grab
Wino’s End (two actions) Requirement A grabbed, paralyzed, restrained, unconscious, or willing creature is within the red vino ooze’s reach. Effect The red vino ooze pours itself down the throat of that creature to be consumed. This requires an Athletics check against the victim’s Fortitude DC if the victim is grabbed and is automatic for any of the other conditions. The victim becomes sickened 4 and must hold their breath or they will begin to immediately suffocate. A red vino ooze maintains wino’s end with a single action until the entire ooze has been drunk or the creature perishes.
Bottling the Cask (three actions) a red vino ooze divides its form into several dozen smaller units. It becomes large, gains the SWARM trait and Resistance bludgeoning 6, piercing 12, slashing 12. It loses its melee attack and Wino’s End and gains Full-Bodied Bacchanal. A red vino ooze may use this ability to also resume its standard form.
Full-Bodied Bacchanal (single action.) Requirement Swarm trait. Effect Each enemy in the red vino ooze’s space takes 1d8 bludgeoning damage (DC 19 basic Fortitude save). Creatures that fail this save also become stupefied 4 for one minute.
Variant: White Vino Ooze
Add the COLD trait
Increase HP to 180
Remove Intoxicating Aroma
Reduce the damage dice of the pseudopod to 1d6+6 and add 2d6 cold damage
Weakness Fire 10