TAHMURATH
The strange and secretive tahmurath watch over the libraries of the boneyard. Often when a creature dies, its knowledge dies with it, the tahmurath collect this lost knowledge and store it within their bodies. They appear as a bipedal zebra wearing a grey-striped cloak. Upon closer inspection their skin is actually composed of pressed paper, burnt paper creating the stripes that cover their form. They are often sent out to recover lost knowledge or individuals who attempt to extend their natural lifespans through the use of knowledge. When threatened they will use their tridents that are normally reserved for tossing around books, then relying on their considerable magical ability, favoring burning or turning their enemies to ash.
TAHMURATH CREATURE 12
N MEDIUM MONITOR PSYCHOPOMP
Perception +24; darkvision, lifesense 60 feet
Languages Abyssal, Celestial, Infernal, Necril, Requian; speak with animals, tongues
Skills Athletics +22, Boneyard Lore +28, Crafting +26, Diplomacy +25, Intimidation +25, Religion +27 Society +26, Extra Lore +28
Str +5, Dex +4, Con +7, Int +8, Wis +5, Cha +4
Lifesense (divination, divine) A phsychopomp senses the vital essense of living and undead creatures within the listed range.
Items +1 striking trident
AC 32; Fort +25, Ref +20, Will +26; +1 status bonus to all saves vs. magic
HP 250, regeneration 15 (deactivated by acid or cold); Immunities death effects, disease; Resistances fire 10, negative 10, poison 10
Ash Cloud (reaction) Trigger The tahmurath is dealt bludgeoning or slashing damage. Effect The burned paper that makes the tahmurath’s skin releases a cloud of ash into the air. The cloud covers tahmurath and all adjacent squares and lasts for 2 rounds. The tahmurath gains the concealment condition and creatures adjacent to the tahmurath must succeed on a DC 31 Fortitude save, creatures that fail this save gain the sickened 3 condition.
Speed 25 feet
Melee (single action) trident +25 (magical, throw 10 feet) Damage 3d8+12 piercing plus spirit touch
Divine Prepared Spells DC 33, attack +25; 6th disintegrate, flame strike; 5th banishment, death ward, hallucination, sending; 4th air walk, globe of invulnerability, read omens, spell immunity; 3rd crises of faith, dream message, glyph of warding, searing light; 2nd dispel magic, see invisibility, silence, undetectable alignment; 1st bane, bless, burning hands, mending (at will) Cantrips (6th) detect magic, disrupt undead, produce flame, read aura, stabilize
Divine Innate Spells DC 30; 4th talking corpse; Constant (5th) tongues (2nd) speak with animals
Divine Rituals DC 33; call spirit
Change Shape (single action) (concentrate, divine, polymorph, transmutation) A tahmurath can take the appearance of any Small or Medium animal or humanoid. This doesn’t change their Speed or their attack and damage modifiers with their Strikes, but it might change the damage type their Strikes.
Dead Knowledge (single action)(divine, fire, evocation) Requirements The tahmurath must be adjacent to or holding a source of knowledge such as a book or scroll. Effect The tahmurath burns the burns the object, destroying it. The ashes of the item are added to the tahmurath’s body, boosting the DC of the tahmurath’s divine prepared spells to 35 for 1 hour.
Scroll Composition (three actions)(divine, manipulate, transmutation) The tahmurath pulls burned bits of paper out of his stripes and shapes it into a scroll. The scroll may contain any spell of 6th level or lower. Frequency Once per day.
Spirit Touch A tahmurath’s Strikes affect incorporeal creatures as though etched with a ghost touch property rune and deal 1d6 negative damage to living creatures or 1d6 positive damage to undead.