KUDZU KING
Believed to be wild fey spirits guiding the rapidly growing vines, kudzu kings appear as large animals made from moving vines. The vines take on different shapes, some suspect of animals that the vines have blanketed and snuffed out in their path. The kudzu king’s seem determined to spread the kudzu vine across the land, decimating entire forest and even villages in a matter of days. The kudzu snuffs out all life around, choking out trees and even the animals that get in its path. Some animals enjoy the taste, goats in particular can clear fields of kudzu but the only way to be reliably sure that kudzu has been destroyed is to use alchemical reagents to destroy the roots of the plants after the main form has been destroyed.
KUDZU KING CREATURE 9
N LARGE PLANT
Perception +15; tremorsense (imprecise) 60 ft.
Languages Sylvan
Skills Athletics +18, Stealth +20
Str +6, Dex +3, Con +7, Int -1, Wis +3, Cha +0
Vine Blanket When it’s not in danger, the kudzu king spends 1 minute spreading itself over the area. The kudzu king becomes gargantuan and appears to be kudzu blanketing an area during this time but it may take no actions. While in this form, creatures must actively Seek and succeed a DC 25 Perception check (DC 31 in forests or swamps) to detect the kudzu king’s true nature. It takes two actions for the kudzu king to return to its base form.
AC 27; Fort +21, Ref +15, Will +15
HP 200, regeneration 25 (deactivated by fire or alchemical) Immunities disease, precision, mental, sleep
Alchemical Destruction The kudzu king will regenerate after 24 hours after it was brought below 0 hp. Creatures must succeed on a DC 28 Craft Alchemy check to prevent the kudzu king from regenerating.
Speed 20 feet
Melee (single action) vine +20 (agile, magic, reach 10 feet), Damage 2d8+8 plus grab
Engulf (two actions) DC 29, 2d10+12 bludgeoning, Escape DC 29, Rupture 28. A creature Englufed by the kudzu king does not begin to suffocate. Every round the creature is engulfed by the kudzu king the DC of the escape check increases by two as more kudzu grows around the creature.
Immediate Growth (single action) The kudzu king may engulf a creature with the grabbed condition.
Vine Trail (primal, teleportation) (two actions) The kudzu king leaves a trail of kudzu vines growing in the wake of its Strides. The Kudzu King may return to any point in the kudzu trail unless the path has been destroyed.