Designtober 13 - Candy Cloud

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CANDY CLOUD

Candy clouds were invented by a mad genius chocolatier, he wanted a swirling mass of candy to delight the children who came in his shop. What he didn’t count on was the swarms strange cunning and desire to grow larger. The first candy cloud left dozens of victims sticky and teeth devolped gaping cavities seemingly overnight. Candy clouds can rarely occur naturally when magic and candy are left to linger too long with each other, but more often than not they are created by foul hags as a way to lure children into their swamps. No two candy clouds are the same and some even have special properties due to the candy that makes of the swarm. Swarms of chocolates, cotton candy, hard candy and taffies have been recorded.

 

CANDY CLOUD                                               CREATURE 0

N LARGE CONSTRUCT SWARM

Perception +10; darkvision, sweet sense 60 feet (imprecise)

Skills Acrobatics, Athletics, Stealth

Str -2, Dex + 4, Con +0, Int -5, Wis +0, Cha +1

Sweet Sense The candy cloud can sense other sugars and treats around it

AC 14; Fort +5, Ref +9, Will +3

HP 20; Immunities bleed, death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poison, precision, sickened, unconscious; Weaknesses area damage 5, splash damage 5; Resistances bludgeoning 3, piercing 5, slashing 5

Speed fly 25 feet

Sticky Sugar Assault (single action) Each enemy in the candy cloud’s space takes 1d4 bludgeoning damage with a DC 14 basic Will save. A creature that fails this save is slowed 2 for 1 round.

Absorb Candy (single action) If at least 1 bulk of sweets is in or adjacent to the candy cloud, the candy cloud may add the sweets to its mass. Restore 1d8+2 to the candy cloud’s HP.