KHANAN (DELIVERANCE ANGEL)
Used as personal servants by many good-aligned dieties, the Khanan are mysterious and unblemished. A khanan looks little like its angelic counterparts, a swirling mass of great feathered wings, covered with eyes and a small figure in the center hidden away by its wings. Khanan rarely choose to speak or present themselves in their great holy light, leading many other angels to regard them with a slight unease as they are mostly uninterested in the affairs of mortals. Khanan also work to move divine chambers and courts, acting as the great wheels that carries the courts throughout the multiverse. Those who gaze upon Khanan find them difficult to describe and qualify, many who gaze upon them go blind after glimpsing their mighty glory. Khanan can freely travel throughout the planes but prefer to do so under the guidance and will of a more powerful angel of divinity.
KHANAN CREATURE 10
NG LARGE ANGEL CELESTIAL
Perception +20; darkvision
Langauges Celestial, Draconic, Infernal; tongues
Skills Acrobatics +24, Diplomacy +18, Intimidation +20, Religion +19
Str +6, Dex +8, Con +4, Int +0, Wis +7, Cha +5
AC 30; Fort +16, Ref +23, Will +20; +1 status bonus to all saves vs. magic
HP 185; Weaknesses evil 10
Glorious Aura (aura, divine, enchantment, mental) 20 feet. Allies in the area gain a +2 status bonus and enemies in the area gain a -2 status penalty to all attack rolls, Perception checks, saving throws and skill checks.
Speed fly 60 feet
Melee wing +23 (agile, magical), Damage 2d10+12 slashing plus 1d6 good
Divine Innate Spells DC 30, attack +22; 7th plane shift (at will, self only); 6th teleport; 5th flame strike, sending; 4th dimensional anchor, dimension door (at will) 3rd blindness (at will), searing light 2nd invisibility (at will, self only) 1st detect alignment (at will, self only) Constant 5th tongues
Divine Rituals DC 30; angelic messenger
Deliver the Court (three action activity) (divine, conjuration, teleportation) Four khanan work in concert with one another, no two of which can be more than 60 feet apart, to move large amounts of creatures to different planes and other locations. All creatures within 60 feet of a Khanan may make a DC 30 Will save to prevent this effect. The destination is of the Khanan’s choosing, though they often act under the orders of more powerful beings, and can be anywhere, including other planes of existence.
Radiant Visage (three actions) (curse, divine, necromancy) Frequency once every 1d4 rounds; Effect The figure hidden away by the khanan’s wings glows with the power of goodness and grace. All non-good creatures within a 60 feet must make a DC 30 Will save, effects are dependent on the result.
Critical Success The creature in unaffected
Success The creature is dazzled for 1 round
Failure The creature is blind for 1 hour and takes 6d6 good damage
Critical Failure The creature is blinded for an hour and takes 12d6 good damage
Twelve Winged Angel (two action) The khanan makes a number of Strikes up to twelve, each against a different target. These attacks count toward the khanan’s multiple attack penalty, but the multiple attack penarly doesn’t increase until after the khanan makes all its attacks.