TUUNBAQ
The tuunbaq is a rare and ferocious creature found in places of intense cold. Created by powerful water and sky spirits in their proxy war against the forces of the darkness, they created a powerful fiend and bound it into the body of a polar bear. The tuunbaq’s fought for their spirit creators and when there were no more enemies left to fight, they turned on their creators. The spirits defeated the tuunbaqs and banished them to the frozen lands of the mortal world as punishment.
A typical tuunbaq controls 200 miles of frozen land, it may be completely lifeless but the tuunbaq will jealously and maliciously guard what belongs to it. As eternal beasts, tuunbaq’s control over have lead them into conflict with humanoids who devised a means to quell the evil beasts. Through a ritual that renders them mute, a humanoid may become a tuunbaq’s spirit governor and learn to calm the creatures most violent and depraved impulses. Some spirit governor’s form bonds with the tuunbaq, seeing past the beast and into the deep mind locked away in a monster’s body.
TUUNBAQ CREATURE 9
RARE LE LARGE BEAST
Perception +19; darkvision, scent (imprecise) 30 feet, snow vision
Languages Abyssal, Hallit
Skills Acrobatics +18, Athletics +20, Stealth +18 (+24 in snow)
Str +6, Dex +4, Con +5, Int +4, Wis +4, Cha +2
Snow Vision Snow doesn’t impair a tuunbaq’s vision; it ignores concealment from snowfall.
AC 27; Fort +19, Ref +17, Will +17
HP 180; Immunities cold, paralyze, stun Resistances physical 10 Weaknesses fire 10
Blizzard Aura (aura, cold, conjuration) 120 feet. The tuunbaq can control a powerful blizzard around itself. Creatures entering the aura take 1d6 cold damage and gain concealment, creatures take an additional 1d6 cold damage at the start of each turns as long as they remain within the aura. The ground within the aura is treated as difficult terrain due to the heavy, slippery snow. The tuunbaq may choose to activate or deactivate this aura with a single action.
Attack of Opportunity (reaction)
Speed 30 feet, swim 30 feet
Melee (single action) jaws +21 (reach 15 feet) Damage 2d10+14 piercing plus 1d6 cold
Melee (single action) claws +19 (reach 10 feet) Damage 2d8+10 slashing plus 1d6 cold and grab
Devour Soul (three actions) (necromancy, manipulate) Requirements The tuunbaq has grabbed a humanoid creature. Effects The tuunbaq makes a jaws Strike against the creature’s Fortitude DC. On a critical success, the tuunbaq devours the creature’s soul. The creature immediately dies and it’s soul is devoured, completely restoring the tuunbaq’s HP. On a success, the tuunbaq is able to take a bite out of the creature’s soul, giving the creature the condition drained 1d6+1, if this effect kills the creature, the tuunbaq recovers all its HP as it devours its soul. If the effect is a failure, the tuunbaq’s bite leave’s the creature with drain 1. A critical failure results in no effect to the creature.
Sneak Attack The tuunbaq deals 2d6 precision damage to flat-footed creatures.
Surprise Attacker On the first round of combat, creatures that haven’t acted yet are flat-footed to the tuunbaq.